Game and game engine specific issues can be a real hassle too keeping track of and finding a good combination of settings or compatibility options that work well. Some games can be finicky with changing how they hook the input and then finding a good setup that works with SpecialK here.Īt worst you might get a mouse cursor for SpecialK and it’s menu while open and another for the game cursor but the SK one should go away when the UI’s toggled off and the game input should work.ĮDIT: I don’t have the game installed myself yet as I’m working on the existing backlog, also not too tech savvy with the way SpecialK works especially the D3D and DXGI setup and overrides going into very interesting enhancements much as I try to read up on and get the basics of these or the ongoing HDR additions. Hardware cursor with relative input perhaps. So either disabling some of these like swap chain wait, flip model if set and getting control over resolution changes and window states or setting a toggle via HRC so you can swap between 2560x10x1440 with a button press or combination without losing some of these enhancements.įunk.eu HRC – HotKey Resolution Changer | .hey, it's just me.įor mouse input I would just keep testing various SpecialK input options if that helps.
#Hotkey resolution changer archive
SpecialK and the Cyber 2077 archive probably has that DXGI.ini file too with a ton of overrides in it, borderless or windowed perhaps would be best as we’re not using the native resolution unless you set the desktop one to this first.
#Hotkey resolution changer .dll
dll in the latest posts from Kaldaien in the big topic but I think this mostly fixes specific problems with the Steam overlay and some further HDR tweaking so nothing that would help here and adjusting the display resolution and min and max might not work without a way to force a aspect ratio either. Wonder how the game detects and scales the resolution, a separate choice of aspect ratio would be helpful but at worst if it detects the desktop or EDID resolution maximum it’d be stretching out 2560x1440 instead.
Result: 2560x1280 Resolution streched to 16:9 Set Max Resolution overwrite to 2560x1280 - this limits the ingame menu to only this resolution. Limiting works, but the game still decides to upscale to fullscreen. Setting the Desktop resolution to 2560x1280 works, but I was wondering if there is a way to set this up with SKs max resolution. Is there some way to fix this that I’m missing?Īnd I don’t know if this is in the scope of SK, but I’m trying to run the game in 2560x1280 on a 2560x1440 Monitor and the game decides to just upscale that to 16:9 for some reason.
What I tried so far: launching cyberpunk from the. SK Version: the one from SK_Cyberpunk2077.7z When using Special K with Cyberpunk I’m running into the issue that the mouse stops working after alt tabbing sometimes. Hello, I already posted this in the megathread but I think it belongs here.